Papyrus later released more tracks and a final expansion included the Indy 500 track plus a paintkit.
In SVGA (640×480) it pushed the PCs of the time to the limit.
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The game is often generally regarded as the personal computer's first true auto racing simulation.
Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction.
Consoles saw the release of Human Entertainment's Fastest 1 for the Sega Mega Drive/Genesis in 1991.
It was considered the most realistic Formula 1 racing simulation up until that time.